Oronwros
Male Elven Noble
He is an adult elf with grey eyes, balding brown hair, a clean shaven face, and light brown skin.
Personality Traits: Dull.
Alignment: chaotic neutral.
He is a follower of Gaia. (CN)
Born: 356 AC (Age 444)
Orientation: Homosexual
Home: Galmil's Manor
Settlement: Cair Edhwean
Mother: Eilinril the First (Deceased)
Father: Orfiti the First (Deceased)
Siblings
- Galmil the First - age 541 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 13 | 12 | 11 | 9 | 8 |
| -2 | +1 | +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 7 | 10 | 30 ft. |
Alignment: chaotic neutral
Size: Medium
Senses: Darkvision
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +2, Persuasion +1
Abilities:
- Fey Ancestry. Oronwros has advantage on saving throws against being charmed, and magic can't put them to sleep.
Spoken Languages: Elvish, Common, Draconic (basic)
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 10 gp | "What Not To Eat" | common |
By Anthiil What at first looks like a wilderness survival guide on closer inspection is reveals itself to be a poisoners handbook, packed with detailed and accurate information covering doses required to achieve different effects, from a mild tingle to a painful death. |
5 lbs. |
| 1 | Dice | common | A standard six-sided die. | ||
| 1 | 50 gp | Engraved platinum ring | common | A platinum ring, with distinctive elven engraving. | |
| 1 | 65 gp | Garnet earring | uncommon | A platinum earring, with a medium garnet inset. | |
| 1 | 17 gp 9 sp 4 cp | Money Pouch | common | Oronwros' money pouch. It has 15 gp, 27 sp and 24 cp in it. | 1¼ lbs. |
| 1 | 50 gp | Platinum signet ring | common | A platinum band, shaped with flat section embossed with the oronwros family crest. | |
| 1 | Negotiable | Truthful shoe of awareness | uncommon | This magical shoe fits any foot, and matches any outfit. If worn, when you click your heels together, you may add a +2 bonus to the next initiative roll you make. This property cannot be used again until after a long rest. After using the shoe's property you cannot tell a deliberate lie for 1 hour. |