Ivor Ballard
Male Human Poacher
He is an adult human with brown eyes, a black quiff, a full beard, and medium brown skin.
Personality Traits: Dull.
Alignment: chaotic neutral.
He is a follower of Gaia. (CN)
Born: 777 AC (Age 23)
Orientation: Hetrosexual
Home: None
Settlement: Gainscliffe
Mother: Johanna Ballard
Father: Bertram Ballard the 2nd
Siblings
- Valentine Ballard - age 30 ♂
- Phoebe Ballard - age 28 ♀
- Iva Draper - age 25 ♀
- Viola Ballard - age 20 ♀
- Ellin Ballard - age 8 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 9 | 9 | 11 | 11 | 11 | 11 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 16 | 10 | 30 ft. |
Alignment: chaotic neutral
Size: Medium
Actions:
- Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Sleight of Hand +2, Deception +2, Stealth +2
Abilities:
- Sneak Attack. Once per turn, Ivor can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
- Thieves' Cant. Ivor knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.
Spoken Languages: Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 3 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | Fresh bread slice | A fresh bread slice. | ||
| 1 | 2 gp | Holy Symbol (Gaia) | A holy symbol in the shape of a tree. | |
| 1 | 10 gp | Leather | Light armour. Base AC: 11 + Dex modifier. | 10 lbs. |
| 1 | 4 gp 8 sp 1 cp | Money Pouch | Ivor's money pouch. It has 3 gp, 18 sp and 1 cp in it. | ⁷⁄₁₆ lb. |
| 1 | 25 gp | Thieves' tools | This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. | 1 lb. |