Novice James Draper
Male Human Cleric
He is an adult human with grey eyes, scruffy dyed bright orange hair, stubble, and olive skin.
Personality Traits: Honest, Unperturbed, Downbeat.
Alignment: chaotic neutral.
He is a follower of Gaia. (CN)
Born: 776 AC (Age 24)
Orientation: Homosexual
Home: Temple of Gaia
Settlement: Gainscliffe
Mother: Ollie Draper (Deceased)
Father: Bartholomeus Draper (Deceased)
Siblings
- Omerus Draper - age 40 ♂
- Jose Draper - age 39 ♂
- Godewinus Draper - age 35 ♂
- Essie Hobbs - age 26 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 9 | 11 | 9 | 13 | 10 |
| -2 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 12 | 10 | 30 ft. |
Alignment: chaotic neutral
Size: Medium
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Religion +3, Persuasion +2
Abilities:
- Spellcasting. James is a spellcaster. His spellcasting ability is wis (spell save DC 10, +2 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Common, Otterese (basic), Elvish (basic)
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 10 gp | "The Book of Rebirth" |
By Blossom Oakeeper Collected observations on the lifecycles of the natural world, studied as a Holy Book by the followers of Gaia. |
5 lbs. |
| 1 | Child's drawing | A child's drawing of a frog. | ||
| 1 | 3 gp | Gold ear ring | A plain gold hoop earring. | |
| 1 | 10 gp | Hide | Medium armour. Base AC: 12 + Dex modifier (max 2). | 12 lbs. |
| 1 | 2 gp | Holy Symbol (Gaia) | A holy symbol in the shape of a tree. | |
| 1 | 5 gp | Hunting trap | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |
| 1 | 13 gp 7 sp | Money Pouch | James' money pouch. It has 13 gp, 5 sp and 20 cp in it. | ¾ lb. |