Sally Bates
Female Human Housekeeper
She is an adult human with hazel eyes, long light-brown hair tied back in a knot, and dark brown skin.
Personality Traits: Extroverted, Jovial.
Alignment: chaotic neutral.
She is a follower of Gaia. (CN)
Born: 764 AC (Age 35)
Orientation: Hetrosexual
Home: Orchard
Settlement: Oldbrough (immigrated from Gainscliffe)
Spouse: Simeon Bates
Mother: Audrey Ballard (Deceased)
Father: Jenkin Ballard (Deceased)
Children
- Audrey Bates - age 2 ♀
Siblings
- Phoebe Draper - age 35 ♀
- Colin Ballard - age 33 ♂
- Emmeline Vincent - age 31 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 11 | 9 | 9 | 10 | 10 |
| -2 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 4 | 10 | 30 ft. |
Alignment: chaotic neutral
Size: Medium
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Medicine +2
Spoken Languages: Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 5 cp | Bucket | 2 lbs. | |
| 1 | 1 cp | Chalk (1 piece) | ||
| 1 | 1 gp | Cook's utensils | These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. | 8 lbs. |
| 1 | 1 sp | Engraved copper ring | A copper ring, with distinctive human engraving. | |
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Simeon" engraved on the inside. | |
| 1 | Handkerchief | A small square of cloth with Sally stitched in one corner. | ||
| 1 | 2 gp | Holy Symbol (Gaia) | A holy symbol in the shape of a tree. | |
| 1 | 1 gp 9 sp 6 cp | Money Pouch | Sally's money pouch. It has 17 sp and 26 cp in it. | ⅞ lb. |
| 1 | 100 gp | Poison, basic (vial) | You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying. |