Eilineoth Dááin
Female Elven Hunter
She is an adult elf with grey eyes, dyed white hair in a plait, and grey skin.
Personality Traits: Dull.
Alignment: chaotic neutral.
Born: 692 AC (Age 108)
Orientation: Bisexual
Home: Hunters
Settlement: Donnhahalh (immigrated from Celebel)
Spouse: Forgequench Stilmynd Hogrogers Kerrhisaan Trouwunair Dááin
Mother: Emeldirin the First
Father: Galadhoin the First
Siblings
- Eilinduith the First - age 358 ♀
- Tinuval the Second - age 291 ♀
- Minyrn the Second - age 236 ♂
- Amaredna the First - age 196 ♀
- Imbodir Platinumcandle - age 193 ♂
- Rindeen the First - age 160 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 15 | 12 | 13 | 9 | 9 |
| +2 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 7 | 11 | 30 ft. |
Alignment: chaotic neutral
Size: Medium
Senses: Darkvision
Actions:
- Dart. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +3, Animal Handling +3, Nature +2
Abilities:
- Fey Ancestry. Eilineoth has advantage on saving throws against being charmed, and magic can't put them to sleep.
Spoken Languages: Elvish, Common, Gnomish (basic)
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 5 cp | Dart | A Simple Ranged weapon. 1d4 piercing damage. Range: 20/60. (Thrown: 20/60.) Properties: Finesse, Thrown | ¼ lb. |
| 1 | 50 gp | Draft Horse | ||
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Forgequench Stilmynd Hogrogers Kerrhisaan Trouwunair" engraved on the inside. | |
| 1 | 5 gp | Hunting trap | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |
| 1 | 9 sp 9 cp | Money Pouch | Eilineoth's money pouch. It has 8 sp and 19 cp in it. | ½ lb. |
| 2 | Rusty nail | A rusty old nail. |