Constable Annadir the First
Female Elven Watchwoman
She is an adult elf with amber eyes, strawberry hair in a mohawk, and grey skin.
Personality Traits: Honest.
Alignment: neutral.
Born: 310 AC (Age 490)
Orientation: Hetrosexual
Home: Maegas' Carpenters
Settlement: Celebel
Spouse: Maegas the First
Mother: Elbeiel the First (Deceased)
Father: Celeboror (Deceased)
Children
- Rindisri the First - age 372 ♀
- Belegoler the First - age 342 ♂
- Rindnde the First - age 296 ♀
- Haldorion the First - age 245 ♂
- Elbeiel the Second - age 137 ♀
Siblings
- Curufinon the First - age 528 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 12 | 10 | 10 | 13 | 13 |
| -2 | +1 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 30 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Darkvision
Actions:
- Truncheon. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d4 bludgeoning damage.
- Crossbow, hand. Ranged Weapon Attack: +3 to hit, range 30 / 120 ft., one target. Hit: 1d6 piercing damage.
- Handaxe. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Handaxe. Ranged Weapon Attack: +0 to hit, range 20 / 60 ft., one target. Hit: 1d6 slashing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +2, Investigation +3, Athletics +0
Abilities:
- Fey Ancestry. Annadir has advantage on saving throws against being charmed, and magic can't put them to sleep.
Spoken Languages: Elvish, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 12 | 5 cp | Crossbow bolt | 1½ lbs. | |
| 1 | 75 gp | Crossbow, hand | A Martial Ranged weapon. 1d6 piercing damage. Range: 30/120. Properties: Ammunition, Light, Loading | 3 lbs. |
| 1 | 24 gp | Elaborate Quartz broach | An elaborate electrum broach, with a 6 medium quartz gems inset. | |
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Maegas" engraved on the inside. | |
| 1 | 5 gp | Handaxe | A Simple Melee weapon. 1d6 slashing damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk | 2 lbs. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | Pouch of thyme | A small pouch containing dried thyme. It has lost its potency. | ||
| 1 | 10 gp | Shield | Wielding a shield gives +2 to AC, if you are proficient with shields. | 6 lbs. |
| 1 | 1 sp 5 cp | Truncheon | A Simple Melee weapon. 1d4 bludgeoning damage. Range: 5. Properties: Light, Monk | 2 lbs. |
| 1 | 4 sp | Watchman's Badge |
Inscribed on the small bronze shield: Celebel Watch, Constable Annadir the First, No. 249 |