Priscilla Downs
Female Human Housekeeper
She is an adult human with brown eyes, long tied back auburn and grey streaked hair, and medium brown skin.
Personality Traits: Honest, Tense, Jovial.
Alignment: lawful good.
She is a follower of Solina. (LG)
Born: 753 AC (Age 47)
Orientation: Homosexual
Home: Downs' Coopers
Settlement: Huyfield
Mother: Lena Downs (Deceased)
Father: Malcolm Downs (Deceased)
Siblings
- Matthias Downs - age 46 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 12 | 9 | 8 | 8 | 8 | 9 |
| +1 | -1 | -1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 3 | 9 | 30 ft. |
Alignment: lawful good
Size: Medium
Actions:
- Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: Medicine +1
Spoken Languages: Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 1 cp | Candle | common | For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet. | |
| 1 | 2 gp | Dagger | common | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | 1 sp | Engraved copper ring | common | A copper ring, with distinctive human engraving. | |
| 1 | 5 cp | Engraved pewter ring | common | A pewter ring, with distinctive human engraving. | |
| 1 | Handkerchief | common | A small square of cloth with Priscilla stitched in one corner. | ||
| 1 | 2 gp | Holy Symbol (Solina) | common | A holy symbol in the shape of a lamp. | |
| 1 | 1 gp 8 sp 5 cp | Money Pouch | common | Priscilla's money pouch. It has 16 sp and 25 cp in it. | ⅞ lb. |
| 1 | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. | |
| 1 | 1 gp | Rope, hempen (50 feet) | common | Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check. | 10 lbs. |