Matilma Sandhair

Female Halfling Master Cobbler's Apprentice

She is an adolescent halfling with amber eyes, scruffy auburn hair, and light brown skin.

Personality Traits: Introverted.

Alignment: neutral.

Born: 782 AC (Age 18)

Orientation: Hetrosexual

Home: Obur's Cobblers

Settlement: Castle Norbrough

Mother: Amineia Sandhair

Father: Agolng Sandhair

Siblings

Statistics

STRDEXCONWISINTCHR
8 14 10 11 11 11
-1 +2

ACHPPassive
Perception
Speed
12 6 10 25 ft.

Alignment: neutral

Size: Small

Actions:

  • Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Persuasion +2

Abilities:

  • Lucky. When Matilma rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Matilma has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Matilma can move through the space of any creature that is of a size larger than small.

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
1 10 gp "Delving Deeper" By Thóni Eagertunnel

A guide on the construction of deep mineshafts, with a particular emphases on how to do so safely. It covers such mining disasters as cave-ins, flooding, gas-pockets and monster attacks.
5 lbs.
1 5 gp Emblem A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield.
1 2 gp 4 sp 5 cp Money Pouch Matilma's money pouch. It has 24 sp and 5 cp in it. ⅝ lb.

Download as Fantasy Grounds NPC

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