Constable Jessra Sandhair
Female Halfling Watchwoman
She is an adult halfling with grey eyes, strawberry hair in a bun, and olive skin.
Personality Traits: Evasive, Unperturbed, Daring.
Alignment: lawful neutral.
She is a follower of Gaia. (CN)
Born: 774 AC (Age 26)
Orientation: Hetrosexual
Home: Potato Field
Settlement: Castle Norbrough
Spouse: Nodasard Sandhair
Mother: Pimpeda Hotchkiss-Sandhair
Father: Tombu Hotchkiss-Sandhair
Children
- Filibrl Sandhair - age 1 ♂
Siblings
- Valdetho Sandhair - age 27 ♂
- Gillyia Hotchkiss-Sandhair - age 22 ♀
- Diloriama Hotchkiss-Sandhair - age 20 ♀
- Cornelsa Hotchkiss-Sandhair - age 15 ♀
- Wilibaldso Hotchkiss-Sandhair - age 12 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 14 | 9 | 10 | 11 | 11 |
| -2 | +2 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 30 | 10 | 25 ft. |
Alignment: lawful neutral
Size: Small
Actions:
- Truncheon. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d4 bludgeoning damage.
- Crossbow, hand. Ranged Weapon Attack: +4 to hit, range 30 / 120 ft., one target. Hit: 1d6 piercing damage.
- Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +2, Athletics +0
Abilities:
- Lucky. When Jessra rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Jessra has advantage on saving throws against being frightened.
- Halfling Nimbleness. Jessra can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 1 gp | Ball bearings (bag of 1,000) | As an action, you can spill these tiny metal balls from their pouch to cover a level, square area that is 10 feet on a side. A creature moving across the covered area must succeed on a DC 10 Dexterity saving throw or fall prone. A creature moving through the area at half speed doesn't need to make the save. | 2 lbs. |
| 9 | 5 cp | Crossbow bolt | 1½ lbs. | |
| 1 | 75 gp | Crossbow, hand | A Martial Ranged weapon. 1d6 piercing damage. Range: 30/120. Properties: Ammunition, Light, Loading | 3 lbs. |
| 1 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Nodasard" engraved on the inside. | |
| 1 | Handkerchief | A small square of cloth with Jessra stitched in one corner. | ||
| 1 | 2 gp | Holy Symbol (Gaia) | A holy symbol in the shape of a tree. | |
| 1 | 10 gp | Shield | Wielding a shield gives +2 to AC, if you are proficient with shields. | 6 lbs. |
| 1 | 1 sp 5 cp | Truncheon | A Simple Melee weapon. 1d4 bludgeoning damage. Range: 5. Properties: Light, Monk | 2 lbs. |
| 1 | 4 sp | Watchman's Badge |
Inscribed on the small bronze shield: Castle Norbrough Watch, Constable Jessra Sandhair, No. 212 |