Amonnaula Pickett
Female Halfling Poacher
She is an adult halfling with one amber eye (her right is white and discolored), light-brown hair in a plait, and olive skin.
Personality Traits: Tolerant, Personable.
Alignment: chaotic neutral.
She is a follower of Gaia. (CN)
Born: 752 AC (Age 48)
Orientation: Hetrosexual
Home: None
Settlement: Camp Largtut (immigrated from Castle Norbrough)
Spouse: Nargor (Deceased)
Mother: Gillyia Pickett
Father: Merry Pickett
Siblings
- Pimpeda Hotchkiss-Sandhair - age 58 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 8 | 13 | 10 | 9 | 11 | 11 |
| -1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 16 | 10 | 25 ft. |
Alignment: chaotic neutral
Size: Small
Actions:
- Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Sleight of Hand +3, Acrobatics +3, Stealth +3
Abilities:
- Lucky. When Amonnaula rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Amonnaula has advantage on saving throws against being frightened.
- Halfling Nimbleness. Amonnaula can move through the space of any creature that is of a size larger than small.
- Sneak Attack. Once per turn, Amonnaula can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
- Thieves' Cant. Amonnaula knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 10 gp | "The Chef's Soup Selection" | common |
By Chef Gorman Soup recipes ranging from incredibly simple to astonishingly complex. |
5 lbs. |
| 1 | 1 gp | Ball bearings (bag of 1,000) | common | As an action, you can spill these tiny metal balls from their pouch to cover a level, square area that is 10 feet on a side. A creature moving across the covered area must succeed on a DC 10 Dexterity saving throw or fall prone. A creature moving through the area at half speed doesn't need to make the save. | 2 lbs. |
| 7 | 2 gp | Dagger | common | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | Fresh hunk of meat | common | A fresh hunk of meat. | ||
| 1 | 25 gp 7 sp | Garnet necklace | uncommon | A silver necklace, with a medium garnet gem hanging from it. | |
| 1 | 2 gp | Holy Symbol (Gaia) | common | A holy symbol in the shape of a tree. | |
| 1 | 10 gp | Leather | common | Light armour. Base AC: 11 + Dex modifier. | 10 lbs. |
| 1 | 4 gp 6 sp 7 cp | Money Pouch | common | Amonnaula's money pouch. It has 2 gp, 26 sp and 7 cp in it. | ¾ lb. |
| 1 | 25 gp 2 sp 5 cp | Quartz ring | uncommon | A gilded copper ring, with 1 very large a quartz stone inset. | |
| 1 | 25 gp | Thieves' tools | common | This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. | 1 lb. |