Camelnd Sandhair
Female Halfling Veteran Adventurer
She is an adult halfling with blue eyes, long flowing dyed light-brown hair, and olive skin.
Personality Traits: Cautious, Downbeat, Tolerant.
Alignment: neutral good.
Born: 740 AC (Age 60)
Orientation: Hetrosexual
Home: Adventurer's Guild Hall
Settlement: Castle Norbrough
Mother: Geliila Sandhair (Deceased)
Father: Obraar Sandhair
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 13 | 13 | 12 | 11 | 11 | 11 |
| +1 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 14 | 44 | 10 | 25 ft. |
Alignment: neutral good
Size: Small
Actions:
- Spear. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
- Spear. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Spear. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
- Unarmed Strike. Melee Attack: +4 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: Athletics +4, Perception +3
Abilities:
- Lucky. When Camelnd rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Camelnd has advantage on saving throws against being frightened.
- Halfling Nimbleness. Camelnd can move through the space of any creature that is of a size larger than small.
- Action Surge. Once per day, Camelnd can take an additional action on their turn.
- Multiattack. Camelnd attacks twice.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 5 gp | Chain (10 feet) | A chain has 10 hit points. It can be burst with a successful DC 20 Strength check. | 10 lbs. |
| 1 | 3 gp 6 sp 2 cp | Money Pouch | Camelnd's money pouch. It has 2 gp, 15 sp and 12 cp in it. | ⅝ lb. |
| 1 | 30 gp | Ring Mail | Heavy armour. Base AC: 14. Gives disadvantage to stealth checks. | 40 lbs. |
| 1 | 10 gp | Shield | Wielding a shield gives +2 to AC, if you are proficient with shields. | 6 lbs. |
| 1 | 10 gp | Shortsword | A Martial Melee weapon. 1d6 piercing damage. Range: 5. Properties: Finesse, Light, Monk | 2 lbs. |
| 1 | 1 gp | Spear | A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk | 3 lbs. |