Dilotle Hayhand

Female Halfling Housekeeper

She is an adult halfling with blue eyes (behind a pair of spectacles), short curly light-brown hair, and light pink skin.

Personality Traits: Impatient, Optimistic, Serious.

Alignment: chaotic neutral.

She is a follower of Gaia. (CN)

Born: 737 AC (Age 63)

Orientation: Hetrosexual

Home: Tolphro's Carpenters

Settlement: Castle Norbrough

Spouse: Orba Hayhand (Deceased)

Mother: Noralda Sandhair-Pickett

Father: Ceredpho Sandhair-Pickett

Children

Siblings

Statistics

STRDEXCONWISINTCHR
8 12 10 11 8 13
-1 +1 -1 +1

ACHPPassive
Perception
Speed
11 4 10 25 ft.

Alignment: chaotic neutral

Size: Small

Actions:

  • Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Insight +2

Abilities:

  • Lucky. When Dilotle rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Dilotle has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Dilotle can move through the space of any creature that is of a size larger than small.

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
1 2 cp Flask or tankard 1 lb.
1 Four-leaf clover Some say that four-leaf clovers are a good luck charm.
1 2 gp Holy Symbol (Gaia) A holy symbol in the shape of a tree.
1 5 gp Hunting trap When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. 25 lbs.
1 5 sp Lamp A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. 1 lb.
1 2 gp 9 sp 3 cp Money Pouch Dilotle's money pouch. It has 1 gp, 19 sp and 3 cp in it. ⁷⁄₁₆ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 1 gp 7 sp 5 cp Quartz ring A silver ring, with 1 small a quartz stone inset.

Download as Fantasy Grounds NPC

Send Feedback