Mellda Hayhand

Female Halfling Veteran Adventurer

She is an elderly halfling with amber eyes, long curly grey hair, and light pink skin.

Personality Traits: Dull.

Alignment: neutral.

Born: 711 AC (Age 89)

Orientation: Hetrosexual

Home: Adventurer's Guild Hall

Settlement: Castle Norbrough

Mother: Laurald Hayhand (Deceased)

Father: Grufusard Hayhand (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
14 14 9 10 11 10
+2 +2

ACHPPassive
Perception
Speed
14 40 10 25 ft.

Alignment: neutral

Size: Small

Actions:

  • Spear. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
  • Spear. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Spear. Ranged Weapon Attack: +5 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
  • Unarmed Strike. Melee Attack: +5 to hit, reach 5 ft., one target. Hit: 3 bludgeoning damage.

Skills: History +3, Intimidation +3

Abilities:

  • Lucky. When Mellda rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Mellda has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Mellda can move through the space of any creature that is of a size larger than small.
  • Action Surge. Once per day, Mellda can take an additional action on their turn.
  • Multiattack. Mellda attacks twice.

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
1 10 gp Hide Medium armour. Base AC: 12 + Dex modifier (max 2). 12 lbs.
1 5 gp Lantern, hooded A hooded lantern casts bright light in a 30-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. As an action, you can lower the hood, reducing the light to dim light in a 5-foot radius. 2 lbs.
1 3 gp 9 sp 6 cp Money Pouch Mellda's money pouch. It has 2 gp, 19 sp and 6 cp in it. ½ lb.
1 2 gp Pick, miner's 10 lbs.
1 10 gp Shield Wielding a shield gives +2 to AC, if you are proficient with shields. 6 lbs.
1 10 gp Shortsword A Martial Melee weapon. 1d6 piercing damage. Range: 5. Properties: Finesse, Light, Monk 2 lbs.
1 1 gp Spear A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk 3 lbs.
1 Twine A short length of twine. Just a few foot long.

Download as Fantasy Grounds NPC

Send Feedback