Mellda Hayhand
Female Halfling Veteran Adventurer
She is an elderly halfling with amber eyes, long curly grey hair, and light pink skin.
Personality Traits: Dull.
Alignment: neutral.
Born: 711 AC (Age 89)
Orientation: Hetrosexual
Home: Adventurer's Guild Hall
Settlement: Castle Norbrough
Mother: Laurald Hayhand (Deceased)
Father: Grufusard Hayhand (Deceased)
Siblings
- Hanandman Hayhand - age 83 ♂
- Robinna Hotchkiss - age 82 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 14 | 14 | 9 | 10 | 11 | 10 |
| +2 | +2 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 14 | 40 | 10 | 25 ft. |
Alignment: neutral
Size: Small
Actions:
- Spear. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
- Spear. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Spear. Ranged Weapon Attack: +5 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
- Unarmed Strike. Melee Attack: +5 to hit, reach 5 ft., one target. Hit: 3 bludgeoning damage.
Skills: History +3, Intimidation +3
Abilities:
- Lucky. When Mellda rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Mellda has advantage on saving throws against being frightened.
- Halfling Nimbleness. Mellda can move through the space of any creature that is of a size larger than small.
- Action Surge. Once per day, Mellda can take an additional action on their turn.
- Multiattack. Mellda attacks twice.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 10 gp | Hide | Medium armour. Base AC: 12 + Dex modifier (max 2). | 12 lbs. |
| 1 | 5 gp | Lantern, hooded | A hooded lantern casts bright light in a 30-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. As an action, you can lower the hood, reducing the light to dim light in a 5-foot radius. | 2 lbs. |
| 1 | 3 gp 9 sp 6 cp | Money Pouch | Mellda's money pouch. It has 2 gp, 19 sp and 6 cp in it. | ½ lb. |
| 1 | 2 gp | Pick, miner's | 10 lbs. | |
| 1 | 10 gp | Shield | Wielding a shield gives +2 to AC, if you are proficient with shields. | 6 lbs. |
| 1 | 10 gp | Shortsword | A Martial Melee weapon. 1d6 piercing damage. Range: 5. Properties: Finesse, Light, Monk | 2 lbs. |
| 1 | 1 gp | Spear | A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk | 3 lbs. |
| 1 | Twine | A short length of twine. Just a few foot long. |