Maldara Sandhair-Pickett

Female Halfling

She is an elderly halfling with amber eyes, long styled dark-brown hair, and medium brown skin.

Personality Traits: Humorless, Shy, Upbeat.

Alignment: chaotic good.

She is a follower of Gaia. (CN)

Born: 704 AC (Age 96)

Orientation: Hetrosexual

Home: Vineyard

Settlement: Castle Norbrough

Mother: Alfridada Sandhair-Pickett (Deceased)

Father: Mintodo Sandhair-Pickett (Deceased)

Children

Statistics

STRDEXCONWISINTCHR
9 13 10 11 9 11
+1

ACHPPassive
Perception
Speed
11 4 10 25 ft.

Alignment: chaotic good

Size: Small

Actions:

  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Intimidation +2

Abilities:

  • Lucky. When Maldara rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Maldara has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Maldara can move through the space of any creature that is of a size larger than small.

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
1 Dice A standard six-sided die.
1 5 gp 5 sp 5 cp Elaborate Quartz broach An elaborate silver broach, with a 3 small quartz gems inset.
1 1 sp 5 cp Gardening Gloves Well-worn gloves with reinforced palms, ideal for protecting hands while working in the garden.
1 2 gp Holy Symbol (Gaia) A holy symbol in the shape of a tree.
1 2 gp 5 sp 7 cp Money Pouch Maldara's money pouch. It has 2 gp, 4 sp and 17 cp in it. ⁷⁄₁₆ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 1 cp Riversticks (Gaming Set) Four custom modified mahogany sticks, for playing the popular otterfolk game Riversticks. The sticks have had their twig pruned and have been polished to a shine.
Playing riversticks requires flowing water. Sticks are dropped in the water and raced to a downstream finish-line. Riversticks may appear to be a game of chance, but expert players know how to give themselves the edge with starting placement and by knowing which of their sticks to use on a given course.
4 lbs.
1 5 sp Tinderbox This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch--or anything else with abundant, exposed fuel--takes an action. Lighting any other fire takes 1 minute. 1 lb.

Download as Fantasy Grounds NPC

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