Julutee Hulurepup
Female Otterfolk Master Buckler's Apprentice
She is an adolescent otterfolk with grey eyes and light brown fur with dark brown stripes.
Personality Traits: Hilarious, Pessimistic.
Alignment: chaotic neutral.
Born: 790 AC (Age 10)
Orientation: Hetrosexual
Home: Dulunpup's Buckle Makers
Settlement: Eastden East
Mother: Hulure Deyenpup
Father: Shreameep Dulunpup
Siblings
- Nookin Hulurepup - age 21 ♂
- Zulureep Hulurepup - age 15 ♂
- Whoorit Hulurepup - age 15 ♂
- Woola Hulurepup - age 13 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 15 | 8 | 11 | 9 | 10 |
| +2 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 5 | 10 | 30 ft. |
Alignment: chaotic neutral
Size: Medium
Senses: Watervision
Actions:
- Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +2, Persuasion +2
Abilities:
- Hold Breath. Julutee can hold their breath for up to 30 minutes at a time.
- Bite. Julutee can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6.
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | Button | common | A loose yellow button. | ||
| 1 | 2 gp | Dagger | common | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | 1 gp 6 sp 9 cp | Money Pouch | common | Julutee's money pouch. It has 14 sp and 29 cp in it. | ⅞ lb. |
| 1 | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |