Lleemeek Lealipup
Male Otterfolk Noble
He is an adult otterfolk with grey eyes and grey fur with dark brown stripes.
Personality Traits: Altruistic, Responsible, Honest.
Alignment: neutral.
Born: 777 AC (Age 23)
Orientation: Hetrosexual
Home: Pluluppup's Manor
Settlement: Eastden East
Mother: Leali Sheyeypup
Father: Khielee Pluluppup
Siblings
- Feru Lealipup - age 23 ♀
- Leerup Lealipup - age 20 ♂
- Pleana Lealipup - age 20 ♀
- Frierit Lealipup - age 18 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 14 | 10 | 11 | 12 | 10 |
| -2 | +2 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 6 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Watervision
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +0, Persuasion +2
Abilities:
- Hold Breath. Lleemeek can hold their breath for up to 30 minutes at a time.
- Bite. Lleemeek can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | A matchbook | common | A matchbook containing 5 matches. | ||
| 1 | 75 gp 2 sp | Emerald earring | uncommon | A gilded copper earring, with a medium emerald inset. | |
| 1 | 75 gp 2 sp 9 cp | Engraved Aquamarine-studded ring | uncommon | A gilded copper ring, with 3 small aquamarine stones inset and fine engraving work. | |
| 1 | 136 gp | Garnet tiara | uncommon | A electrum tiara, with a large garnet inset. | |
| 1 | 14 gp 3 sp 2 cp | Money Pouch | common | Lleemeek's money pouch. It has 12 gp, 21 sp and 22 cp in it. | 1 lbs. |
| 1 | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |