Theodore Smallgardner
Male Human Noble
He is an elderly human with amber eyes (the left of which is glass), a grey quiff, a moustache, and medium brown skin.
Personality Traits: Dull.
Alignment: neutral.
He is a follower of Marlon. (NG)
Born: 750 AC (Age 50)
Orientation: Hetrosexual
Home: Smallgardner's Manor
Settlement: Ferryby
Spouse: Hannah Smallgardner
Mother: Amy Smallgardner (Deceased)
Father: Ray Smallgardner (Deceased)
Children
- Elinor Smallgardner - age 13 ♀
- Edward Smallgardner - age 10 ♂
Siblings
- Kathryn Gooldiffer - age 38 ♀
- Abigail Henderson - age 36 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 12 | 12 | 10 | 11 | 9 |
| -2 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 14 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Persuasion +2
Spoken Languages: Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 7 gp | "Healer of my heart" | common |
By Amber Rose A trashy romance novel. The book involves a solider who falls for the healer who saved his life. |
5 lbs. |
| 1 | Dice | common | A standard six-sided die. | ||
| 1 | 4 gp | Gold Ring | common | A wedding ring. It's a simple gold band with "Hannah" engraved on the inside. | |
| 1 | 75 gp 4 sp 5 cp | Grandiose Quartz necklace | uncommon | A gilded copper necklace, with a string of 6 large quartz gems. | |
| 1 | 16 gp 1 sp 4 cp | Money Pouch | common | Theodore's money pouch. It has 16 gp, 1 sp and 4 cp in it. | ⁷⁄₁₆ lb. |
| 1 | 50 gp | Platinum signet ring | common | A platinum band, shaped with flat section embossed with the smallgardner family crest. | |
| 1 | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |