Roseima Martin-Hornheaver
Female Longfoot Housekeeper
She is an adult longfoot with hazel eyes, light-brown hair in a ponytail, and medium brown skin.
Personality Traits: Unperturbed, Shy, Pessimistic.
Alignment: lawful evil.
She is a follower of Xor. (LE)
Born: 743 AC (Age 57)
Orientation: Hetrosexual
Home: The Frowning Farmer Tavern
Settlement: Chaghurst (immigrated from Jollyton)
Spouse: Thearup Teague-Coalnoggin
Mother: Estesca Martin-Hornheaver
Father: Wymon Martin-Hornheaver (Deceased)
Siblings
- Berthaia Hornheaver-Capenum - age 58 ♀
- Porroor Martin-Hornheaver - age 49 ♂
- Gormafo Hoag-Hornheaver - age 45 ♂
- Marchopho Hartman-Hornheaver - age 37 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 12 | 10 | 9 | 10 | 9 | 12 |
| +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 4 | 10 | 25 ft. |
Alignment: lawful evil
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: Athletics +3
Abilities:
- Lucky. When Roseima rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Roseima has advantage on saving throws against being frightened.
- Halfling Nimbleness. Roseima can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 3 | Chewed gum | A piece of chewed gum. | ||
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Thearup" engraved on the inside. | |
| 1 | 2 gp | Holy Symbol (Xor) | A holy symbol in the shape of crossed swords. | |
| 1 | 5 gp | Hunting trap | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |
| 1 | 5 sp | Lamp | A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. | 1 lb. |
| 1 | 6 sp 7 cp | Money Pouch | Roseima's money pouch. It has 4 sp and 27 cp in it. | ⅝ lb. |
| 1 | 5 sp | Rations (1 day) | Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts. | 2 lbs. |