Celedlo Burrowlock

Male Halfling Noble

He is an adult halfling with amber eyes, balding dark-brown and grey streaked hair, bushy sideburns, and medium brown skin.

Personality Traits: Cautious, Honest.

Alignment: neutral.

Born: 729 AC (Age 71)

Orientation: Hetrosexual

Home: Burrowlock's Manor

Settlement: Jollyton

Spouse: Noranthosa Burrowlock

Mother: Amaldriha Burrowlock-Capenum (Deceased)

Father: Cosilco Burrowlock-Capenum (Deceased)

Children

Statistics

STRDEXCONWISINTCHR
6 14 10 12 11 9
-2 +2 +1

ACHPPassive
Perception
Speed
12 12 11 25 ft.

Alignment: neutral

Size: Small

Actions:

  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Persuasion +2

Abilities:

  • Lucky. When Celedlo rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Celedlo has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Celedlo can move through the space of any creature that is of a size larger than small.

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Rarity Description Weight
1 20 gp "Poisons and Antidotes" common By Galionan Auglaraan

A exhaustive guide to the symptoms of various poisons, and the creation of antitoxin. When making a medicine check to identify a poison, you can consult this book to gain +1 to the check. You can only consult one book per check.
5 lbs.
1 60 gp A solid platinum arm ring common A chorded platinum band, worn around the upper arm.
3 Button common A loose yellow button.
1 Fresh bread slice common A fresh bread slice.
1 4 gp Gold Ring common A wedding ring. It's a simple gold band with "Noranthosa" engraved on the inside.
1 15 gp 2 sp 8 cp Money Pouch common Celedlo's money pouch. It has 13 gp, 21 sp and 18 cp in it. 1 lbs.
1 60 gp Platinum chain bracelet common A short chain of tiny platinum links.
1 60 gp Wind-up lamp uncommon When powered, the lamp provides bright light in a 20-foot radius and dim light for additional 20 feet.

The lamp has a key which when wound for 6 seconds (1 turn) powers the lamp for 1 minute. Maximum wind time is 1 minute, giving 10 minutes power.

Download as Fantasy Grounds NPC

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