Heey
Female Otterfolk Housekeeper
She is an adult otterfolk with grey eyes and light brown fur with brown fur on their face and chest.
Personality Traits: Pessimistic, Personable.
Alignment: chaotic good.
She is a follower of Caspio. (CG)
Born: 776 AC (Age 24)
Orientation: Hetrosexual
Home: Meell's Pastry Shop
Settlement: Chulmden
Mother: Jien (Deceased)
Father: Ploorup Prelipup (Deceased)
Siblings
Statistics
STR | DEX | CON | WIS | INT | CHR |
---|---|---|---|---|---|
11 | 13 | 12 | 9 | 11 | 11 |
+1 | +1 |
AC | HP | Passive Perception | Speed |
---|---|---|---|
11 | 5 | 10 | 30 ft. |
Alignment: chaotic good
Size: Medium
Senses: Watervision
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +2, Nature +2
Abilities:
- Hold Breath. Heey can hold their breath for up to 30 minutes at a time.
- Bite. Heey can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6.
Spoken Languages: Otterese, Common
Inventory
Quantity | Value | Item | Description | Weight |
---|---|---|---|---|
1 | 28 gp 5 sp | Amethyst dangle earrings | A pair of electrum earrings, with small amethyst stones hanging. | |
1 | 1 cp | Candle | For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet. | |
1 | 8 gp 2 sp 5 cp | Engraved Quartz-studded ring | A gold ring, with 2 small quartz stones inset and fine engraving work. | |
1 | Handkerchief | A small square of cloth with Heey stitched in one corner. | ||
1 | 2 gp | Holy Symbol (Caspio) | A holy symbol in the shape of a signpost. | |
1 | 1 sp 4 cp | Money Pouch | Heey's money pouch. It has 1 sp and 4 cp in it. | ⅛ lb. |
1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |