Fleer

Male Otterfolk Noble

He is an adult otterfolk with grey eyes and dark brown fur with light brown fur on their feet.

Personality Traits: Dull.

Alignment: neutral.

Born: 771 AC (Age 29)

Orientation: Hetrosexual

Home: Fleer's Manor

Settlement: Chulmden

Spouse: Whooma

Mother: Whetu (Deceased)

Father: Friemeek

Children

Siblings

Statistics

STRDEXCONWISINTCHR
6 12 9 7 9 11
-2 +1 -1

ACHPPassive
Perception
Speed
11 12 9 30 ft.

Alignment: neutral

Size: Medium

Senses: Watervision

Actions:

  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +0, Persuasion +2

Abilities:

  • Hold Breath. Fleer can hold their breath for up to 30 minutes at a time.
  • Bite. Fleer can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.

Spoken Languages: Otterese, Common

Inventory

Quantity Value Item Rarity Description Weight
1 A short pencil common A short pencil.
1 60 gp Gold gorget common A heavy gorget made of gold.
1 Love Letter common A love letter, written in Otterese, addressed to 'Fleer', and signed by 'Whooma'. It is rather bashful.
1 18 gp 3 sp 9 cp Money Pouch common Fleer's money pouch. It has 16 gp, 22 sp and 19 cp in it. 1¼ lbs.
1 50 gp Platinum signet ring common A platinum band, shaped with flat section embossed with the fleer family crest.
1 180 gp Potion of water breathing uncommon You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it.
1 Smooth Stone common A tumbled smooth stone with "Whooma" engraved on it. The otterfolk equivalent of a wedding ring. ½ lb.
1 120 gp Wind-up cyclopedia uncommon A remarkable clockwork book. Cycle the letter knobs to spell out the thing you are interested in, and an internal parchment scroll will be scrolled to the correct entry. The writing on the scroll is tiny, and must be read though the thick built-in magnifying lens. Unfortunately, the text itself has many omissions and contains much that is apocryphal, or at least wildly inaccurate.

The cyclopedia has a key which when wound for 6 seconds (1 turn) powers the cyclopedia for 1 minute. Maximum wind time is 1 minute, giving 10 minutes power.

Download as Fantasy Grounds NPC

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