Cheay
Female Otterfolk Noble
She is an adult otterfolk with grey eyes and medium brown fur with black fur on their face.
Personality Traits: Extroverted, Upbeat, Mean.
Alignment: chaotic neutral.
She is a follower of Caspio. (CG)
Born: 763 AC (Age 37)
Orientation: Hetrosexual
Home: Cheay's Manor
Settlement: Chulmden
Spouse: Learup Reyerupup
Mother: Lena (Deceased)
Father: Remeep (Deceased)
Children
- Shoore - age 23 ♀
- Nema - age 20 ♀
- Keep - age 9 ♀
- Thulur - age 9 ♂
- Remeep - age 4 ♂
- Chulula - age 4 ♀
Siblings
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 12 | 11 | 7 | 12 | 8 |
| -2 | +1 | -1 | +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 12 | 9 | 30 ft. |
Alignment: chaotic neutral
Size: Medium
Senses: Watervision
Actions:
- Longsword. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d10 slashing damage. two handed.
- Longsword. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d8 slashing damage.
- Darts (Gaming set). Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1 piercing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +0, Persuasion +1
Abilities:
- Hold Breath. Cheay can hold their breath for up to 30 minutes at a time.
- Bite. Cheay can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 4 gp | "No bitter sun" (Dog-eared) | common |
By Deare Not a particularly famous book, however it is well written. The book is a bit dog-eared, but in serviceable condition. |
5 lbs. |
| 1 | 60 gp | A solid platinum arm ring | common | A chorded platinum band, worn around the upper arm. | |
| 1 | Child's drawing | common | A child's drawing of a sheep. | ||
| 1 | 1 gp | Darts (Gaming set) | common |
A Simple Ranged weapon. 1
piercing damage.
Range: 20/60.
(Thrown: 20/60.)
Properties:
Finesse, Thrown
(The darts are to be used with a dartboard, and don't deal much damage as a weapon.) A cork dartboard and 6 darts. The dartboard is marked with scoring zones. The darts have elaborate designs on their fins, and are very sharp. |
10 lbs. |
| 1 | 2 sp | Dens (Gaming set) | common |
100 tiny wooden planks and a dozen glass marbles. The planks have been painted and the marbles have intricate patterns. Dens is a game where players build small structures using tiny wooden planks and then take turns trying to knock their opponent's "den" down with glass marbles. It originates from an otterfolk children's game. |
6 lbs. |
| 1 | 113 gp 8 cp | Engraved Emerald-studded ring | uncommon | A silver ring, with 3 small emerald stones inset and fine engraving work. | |
| 1 | 20 gp | Holy Symbol (Caspio) | common | A holy symbol in the shape of a signpost. | |
| 1 | 15 gp | Longsword | common | A Martial Melee weapon. 1d8 slashing damage. (Two-handed: 1d10 + Slashing damage.) Range: 5. Properties: Versatile | 3 lbs. |
| 1 | 15 gp 3 sp 8 cp | Money Pouch | common | Cheay's money pouch. It has 13 gp, 22 sp and 18 cp in it. | 1 lbs. |
| 1 | Smooth Stone | common | A tumbled smooth stone with "Learup" engraved on it. The otterfolk equivalent of a wedding ring. | ½ lb. | |
| 1 | Negotiable | Subtle pebble of quiet | uncommon | The pebble is smooth and feels comforting to hold. A universe of natural beauty patterns the surface. Study the pebble for 2 minutes uninterrupted and it muffles sounds (by 30dB) within a 10ft sphere for 10 minutes. This property cannot be used again until after a long rest. The pebble is hidden from detect magic. | |
| 1 | 120 gp | Wind-up cyclopedia | uncommon |
A remarkable clockwork book. Cycle the letter knobs to spell out the thing you are interested in, and an internal parchment scroll will be scrolled to the correct entry. The writing on the scroll is tiny, and must be read though the thick built-in magnifying lens. Unfortunately, the text itself has many omissions and contains much that is apocryphal, or at least wildly inaccurate. The cyclopedia has a key which when wound for 6 seconds (1 turn) powers the cyclopedia for 1 minute. Maximum wind time is 1 minute, giving 10 minutes power. |