Mentissnda Farhole-Sanborn

Female Longfoot Housekeeper

She is an adult longfoot with one brown eye (her left is covered by an eye-patch), short brown hair, and medium brown skin.

Personality Traits: Shy, Upbeat, Tolerant.

Alignment: neutral.

Born: 754 AC (Age 45)

Orientation: Hetrosexual

Home: Vineyard

Settlement: Dolphworth (immigrated from Archshire)

Spouse: Fortindoc Farhole-Sanborn

Mother: Susannah Didagrh (Deceased)

Father: Fastin Didagrh

Children

Siblings

Statistics

STRDEXCONWISINTCHR
9 10 8 13 11 8
-1 +1 -1

ACHPPassive
Perception
Speed
10 3 11 25 ft.

Alignment: neutral

Size: Small

Actions:

  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Persuasion +1

Abilities:

  • Lucky. When Mentissnda rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Mentissnda has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Mentissnda can move through the space of any creature that is of a size larger than small.

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Rarity Description Weight
1 6 gp A solid gold arm ring common A chorded gold band, worn around the upper arm.
1 5 cp Arrow common 1 lb.
1 Negotiable Candle of annoying gender uncommon This magical candle can be lit for a total of 15 minutes before it burns down. When lit and left burning for at least 1 minute, you become the gender of your choice until your next long rest. If you repeat this effect for 14 days, the change becomes permanent. This property cannot be used again until after a long rest. The candle loudly shouts "The secret is child!" when you use it's property.
1 Four-leaf clover common Some say that four-leaf clovers are a good luck charm.
1 4 gp Gold Ring common A wedding ring. It's a simple gold band with "Fortindoc" engraved on the inside.
1 1 gp 8 cp Money Pouch common Mentissnda's money pouch. It has 8 sp and 28 cp in it. ¾ lb.
1 1 sp Oil (flask) common Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.

Download as Fantasy Grounds NPC

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