Mantica Ely
Female Halfling Veteran Adventurer
She is an adult halfling with grey eyes, long flowing strawberry and grey streaked hair, and pale white skin.
Personality Traits: Upbeat, Personable.
Alignment: neutral.
Born: 741 AC (Age 59)
Orientation: Hetrosexual
Home: Adventurer's Guild Hall
Settlement: Archshire
Mother: Donnada Ely (Deceased)
Father: Uffo Ely (Deceased)
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 14 | 12 | 10 | 14 | 10 | 11 |
| +2 | +1 | +2 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 15 | 40 | 12 | 25 ft. |
Alignment: neutral
Size: Small
Actions:
- Spear. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
- Spear. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Spear. Ranged Weapon Attack: +5 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Shortbow. Ranged Weapon Attack: +4 to hit, range 80 / 320 ft., one target. Hit: 1d6 piercing damage.
- Unarmed Strike. Melee Attack: +5 to hit, reach 5 ft., one target. Hit: 3 bludgeoning damage.
Skills: Animal Handling +5, Athletics +5
Abilities:
- Lucky. When Mantica rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Mantica has advantage on saving throws against being frightened.
- Halfling Nimbleness. Mantica can move through the space of any creature that is of a size larger than small.
- Action Surge. Once per day, Mantica can take an additional action on their turn.
- Multiattack. Mantica attacks twice.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 2 | Dice | common | A standard six-sided die. | ||
| 1 | 3 gp | Electrum ear studs | common | A pair of electrum ear-studs. | |
| 1 | 25 gp 8 sp | Garnet broach | uncommon | A gilded copper broach, with a medium garnet inset. | |
| 1 | 2 gp 4 sp 7 cp | Money Pouch | common | Mantica's money pouch. It has 2 gp, 2 sp and 27 cp in it. | ⅝ lb. |
| 1 | 1 sp | Oil (flask) | common | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | 50 gp | Scale Mail | common | Medium armour. Base AC: 14 + Dex modifier (max 2). Gives disadvantage to stealth checks. | 45 lbs. |
| 1 | 25 gp | Shortbow | common | A Simple Ranged weapon. 1d6 piercing damage. Range: 80/320. Properties: Ammunition, Two-Handed | 2 lbs. |
| 1 | 1 gp | Spear | common | A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk | 3 lbs. |