Fortar Kricelruuc

Male Halfling Housekeeper

He is an adult halfling with hazel eyes, brown hair in braids, a clean shaven face, and dark brown skin.

Personality Traits: Serious, Responsible.

Alignment: neutral evil.

He is a follower of Vastra. (NE)

Born: 726 AC (Age 74)

Orientation: Homosexual

Home: Barley Field

Settlement: Gorazavriv (immigrated from Archshire)

Spouse: Orimrn Kricelruuc

Mother: Rosesy Goodheaver-Farhole (Deceased)

Father: Gruffuc Goodheaver-Farhole (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
6 14 10 13 8 9
-2 +2 +1 -1

ACHPPassive
Perception
Speed
12 4 11 25 ft.

Alignment: neutral evil

Size: Small

Actions:

  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Insight +3

Abilities:

  • Lucky. When Fortar rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Fortar has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Fortar can move through the space of any creature that is of a size larger than small.

Spoken Languages: Halfling, Common, Draconic (basic)

Inventory

Quantity Value Item Description Weight
1 20 gp "Moon City: Invasion" (Illustrated, Dog-eared) By Gus Newman

A spinoff from the "Spellships" magic-fiction series. A mysterious alien army targets Moon City. An expensive illustrated edition, with painted etchings.

The book is a bit dog-eared, but in serviceable condition.
5 lbs.
1 1 cp Candle For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet.
1 Empty bottle An empty bottle that once contained a beverage.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Orimrn" engraved on the inside.
1 2 gp Holy Symbol (Vastra) A holy symbol in the shape of a coin.
1 5 gp Hunting trap When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. 25 lbs.
1 2 gp 7 sp 7 cp Money Pouch Fortar's money pouch. It has 2 gp, 6 sp and 17 cp in it. ½ lb.
1 10 gp Rope, silk (50 feet) Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check. 5 lbs.
1 1 cp The Ebrana Record A newspaper covering mostly trivial events. Printed at The Ebrana Record Press. ¹⁄₁₆ lb.
1 Wood Carving A scrap of wood featuring a carving of A Dragonborn man. The work is not of professional quality, but nonetheless, it is made with care and dedication.

Download as Fantasy Grounds NPC

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