Grosic Grace

Male Halfling Veteran Adventurer

He is an elderly halfling with green eyes, balding white hair, a big bushy beard, and light pink skin.

Personality Traits: Dull.

Alignment: neutral good.

He is a follower of Marlon. (NG)

Born: 718 AC (Age 82)

Orientation: Hetrosexual

Home: Adventurer's Guild Hall

Settlement: Archshire

Mother: Estelth Grace (Deceased)

Father: Buccaim Grace (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
13 12 10 9 13 9
+1 +1 +1

ACHPPassive
Perception
Speed
14 40 10 25 ft.

Alignment: neutral good

Size: Small

Actions:

  • Spear. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
  • Spear. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Spear. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
  • Unarmed Strike. Melee Attack: +4 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.

Skills: Athletics +4, Animal Handling +3

Abilities:

  • Lucky. When Grosic rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Grosic has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Grosic can move through the space of any creature that is of a size larger than small.
  • Action Surge. Once per day, Grosic can take an additional action on their turn.
  • Multiattack. Grosic attacks twice.

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
1 10 gp "Spellships: 2 - The Victory" By Gus Newman

A book in a magic-fiction series about boats that fly through the sky using advanced magic. In this book the heroes win their own spellship - "The Victory", after saving some moon-folk.
5 lbs.
1 2 gp Barrel 70 lbs.
1 Four-leaf clover Some say that four-leaf clovers are a good luck charm.
1 3 gp 5 sp 9 cp Money Pouch Grosic's money pouch. It has 2 gp, 15 sp and 9 cp in it. ½ lb.
1 30 gp Ring Mail Heavy armour. Base AC: 14. Gives disadvantage to stealth checks. 40 lbs.
1 10 gp Shield Wielding a shield gives +2 to AC, if you are proficient with shields. 6 lbs.
1 10 gp Shortsword A Martial Melee weapon. 1d6 piercing damage. Range: 5. Properties: Finesse, Light, Monk 2 lbs.
1 1 gp Spear A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk 3 lbs.

Download as Fantasy Grounds NPC

Send Feedback