Fleameep Chuluppup
Male Otterfolk Veteran Adventurer
He is an adult otterfolk with black eyes and light brown fur with dark brown spots.
Personality Traits: Secretive, Optimistic.
Alignment: lawful good.
He is a follower of Solos. (LN)
Born: 769 AC (Age 31)
Orientation: Hetrosexual
Home: Adventurer's Guild Hall
Settlement: Port Stockden
Mother: Chulup Whenpup (Deceased)
Father: Shearup Preeteepup
Siblings
- Searup Chuluppup - age 32 ♂
Half-Siblings (Mother's Side)
- Joomeek Chuluppup - age 35 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 14 | 14 | 8 | 11 | 10 | 9 |
| +2 | +2 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 14 | 36 | 10 | 30 ft. |
Alignment: lawful good
Size: Medium
Senses: Watervision
Actions:
- Spear. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
- Spear. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Spear. Ranged Weapon Attack: +5 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
- Unarmed Strike. Melee Attack: +5 to hit, reach 5 ft., one target. Hit: 3 bludgeoning damage.
Skills: Athletics +5, History +3, Survival +3
Abilities:
- Hold Breath. Fleameep can hold their breath for up to 30 minutes at a time.
- Bite. Fleameep can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6+2.
- Action Surge. Once per day, Fleameep can take an additional action on their turn.
- Multiattack. Fleameep attacks twice.
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 25 gp | Acid (vial) | As an action, you can splash the contents of this vial onto a creature within 5 feet of you or throw the vial up to 20 feet, shattering it on impact. In either case, make a ranged attack against a creature or object, treating the acid as an improvised weapon. On a hit, the target takes 2d6 acid damage. | 1 lb. |
| 1 | 6 gp | Gold chain bracelet | A short chain of tiny gold links. | |
| 1 | 10 gp | Hide | Medium armour. Base AC: 12 + Dex modifier (max 2). | 12 lbs. |
| 1 | 2 gp | Holy Symbol (Solos) | A holy symbol in the shape of an icosahedron. | |
| 1 | 3 gp 8 sp | Money Pouch | Fleameep's money pouch. It has 1 gp, 26 sp and 20 cp in it. | 1 lb. |
| 1 | Old pipe | A filthy old clay pipe. | ||
| 1 | 5 sp | Pouch | A cloth or leather pouch can hold up to 20 sling bullets or 50 blowgun needles, among other things. A compartmentalized pouch for holding spell components is called a component pouch (described earlier in this section). | 1 lb. |
| 1 | 10 gp | Shortsword | A Martial Melee weapon. 1d6 piercing damage. Range: 5. Properties: Finesse, Light, Monk | 2 lbs. |
| 1 | 1 gp | Spear | A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk | 3 lbs. |