Dorothy Jackson
Female Human Arch-Druid's Apprentice
She is an adolescent human with amber eyes, long dark-brown hair with a fringe cut, and medium brown skin.
Personality Traits: Secretive.
Alignment: neutral.
Born: 783 AC (Age 17)
Orientation: Hetrosexual
Home: Heapville's Apothecary
Settlement: Salistree
Mother: Caroline Jackson
Father: Vernon Jackson
Siblings
- Bertie Jackson - age 28 ♂
- Wilbur Jackson - age 26 ♂
- Avilina Jackson - age 20 ♀
- Pretoria Jackson - age 18 ♀
- Rebecca Jackson - age 15 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 11 | 12 | 12 | 13 | 9 | 9 |
| +1 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 13 | 18 | 11 | 30 ft. |
Alignment: neutral
Size: Medium
Actions:
- Javelin. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
- Javelin. Ranged Weapon Attack: +2 to hit, range 30 / 120 ft., one target. Hit: 1d6 piercing damage.
- Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Religion +2, Animal Handling +3
Abilities:
- Wild Shape. Dorothy can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Dorothy is a spellcaster. Her spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | A short pencil | A short pencil. | ||
| 1 | 5 gp | Herbalism Kit | This kit contains a variety of instruments such as clippers, mortar and pestle, and pouches and vials used by herbalists to create remedies and potions. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to identify or apply herbs. Also, proficiency with this kit is required to create antitoxin and potions of healing. | 3 lbs. |
| 1 | 10 gp | Hide | Medium armour. Base AC: 12 + Dex modifier (max 2). | 12 lbs. |
| 1 | 5 sp | Javelin | A Simple Melee weapon. 1d6 piercing damage. Range: 5. (Thrown: 30/120.) Properties: Thrown, Monk | 2 lbs. |
| 1 | 2 sp | Large gilded copper ear hoop | A large gilded copper hoop earring. | |
| 1 | 2 gp 2 sp 9 cp | Money Pouch | Dorothy's money pouch. It has 2 gp and 29 cp in it. | ⅝ lb. |
| 1 | 25 gp | Scimitar | A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light | 3 lbs. |
| 1 | 10 gp | Yew wand | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. | 1 lb. |