Isembo Gooldpen
Male Halfling Head Cook's Apprentice
He is an adolescent halfling with amber eyes, red hair in braids, and light pink skin.
Personality Traits: Hilarious.
Alignment: chaotic neutral.
Born: 783 AC (Age 17)
Orientation: Hetrosexual
Home: Flanders' Quality Pastry Shop
Settlement: Milcaton
Mother: Mimosamia Gooldpen
Father: Rudibol Gooldpen
Siblings
- Bellissatha Gooldpen - age 39 ♀
- Rodeed Gooldpen - age 23 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 13 | 10 | 9 | 12 | 9 |
| +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 6 | 10 | 25 ft. |
Alignment: chaotic neutral
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Persuasion +2
Abilities:
- Lucky. When Isembo rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Isembo has advantage on saving throws against being frightened.
- Halfling Nimbleness. Isembo can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common, Dwarvish (basic), Elvish (basic)
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 12 gp 5 sp | A bracelet | common | A cord of platted leather with a small number of adamant beads. | |
| 1 | A matchbook | common | A matchbook containing 10 matches. | ||
| 1 | 720 gp | Imp-powered cyclopedia | uncommon |
A remarkable clockwork book. Cycle the letter knobs to spell out the thing you are interested in, and an internal parchment scroll will be scrolled to the correct entry. The writing on the scroll is tiny, and must be read though the thick built-in magnifying lens. Unfortunately, the text itself has many omissions and contains much that is apocryphal, or at least wildly inaccurate. The cyclopedia is powered by a tiny imp. The magical creature is not pleased about this, can only be coaxed in to action for a total of one hour each day, and is likely to complain the whole time. Should the imp ever escape, it will probably seek vengeance on it's former master. (See SRD for monster stats: Devil, Imp) While trapped, the imp is unable to use any of it's Special Traits or Actions. |
|
| 1 | 2 gp 6 sp 9 cp | Money Pouch | common | Isembo's money pouch. It has 2 gp, 4 sp and 29 cp in it. | ¾ lb. |
| 1 | 20 gp 5 sp | Quartz encrusted shoulder clasp | common | An elaborate electrum shoulder clasp, with 5 medium quartz stones inset. |