Bellaia Flanders-Cooper
Female Halfling Housekeeper
She is an adult halfling with blue eyes, long flowing light-brown hair, and olive skin.
Personality Traits: Downbeat, Optimistic, Mean.
Alignment: lawful good.
She is a follower of Solina. (LG)
Born: 739 AC (Age 61)
Orientation: Hetrosexual
Home: Camelia's Radiant Jewellers
Settlement: Milcaton
Spouse: Hardco Flanders-Cooper (Deceased)
Mother: Alfridnia Flanders (Deceased)
Father: Merim Flanders (Deceased)
Children
- Alfridnia Flanders-Cooper - age 39 ♀
Siblings
- Belbalia Flanders-Gooldpen - age 54 ♀
- Perneliva Cooper - age 47 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 13 | 8 | 7 | 12 | 12 |
| -2 | +1 | -1 | -1 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 3 | 9 | 25 ft. |
Alignment: lawful good
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Nature +3
Abilities:
- Lucky. When Bellaia rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Bellaia has advantage on saving throws against being frightened.
- Halfling Nimbleness. Bellaia can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common, Elvish (basic)
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 1 cp | Candle | For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet. | |
| 1 | 2 gp | Holy Symbol (Solina) | A holy symbol in the shape of a lamp. | |
| 1 | 12 gp 8 sp 5 cp | Jade gilded copper chain bracelet | A short chain of tiny gilded copper links, with a small jade attached. | |
| 1 | 2 gp 4 sp 7 cp | Money Pouch | Bellaia's money pouch. It has 1 gp, 13 sp and 17 cp in it. | ⅝ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | 5 cp | Painted wood necklace | A string of very large painted wooden beads. | |
| 1 | 1,000 gp | Spyglass | Objects viewed through a spyglass are magnified to twice their size. | 1 lb. |
| 1 | Twine | A short length of twine. Just a few foot long. |