Quenil the First
Male Elven Housekeeper
He is an adult elf with brown eyes, a shaved head, a clean shaven face, and medium brown skin.
Personality Traits: Mean, Unperturbed.
Alignment: neutral.
Born: 613 AC (Age 187)
Orientation: Hetrosexual
Home: Elronos the Second's Lawyers
Settlement: Vanndis Town
Spouse: Tinuvin the First
Mother: Rindail the First (Deceased)
Father: Findilas the First
Children
- Edhwhel the Third - age 38 ♀
Siblings
- Galatis - age 142 ♂
Half-Siblings (Father's Side)
- Arwende the Second - age 11 ♀
- Amarinel - age 8 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 12 | 13 | 10 | 11 | 8 | 10 |
| +1 | +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 4 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Darkvision
Actions:
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: Perception +2, Insight +2
Abilities:
- Fey Ancestry. Quenil has advantage on saving throws against being charmed, and magic can't put them to sleep.
Spoken Languages: Elvish, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 2 cp | Broom | A well used broom. Both the head and the handle have been replaced multiple times. | |
| 1 | 1 gp | Cook's utensils | These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. | 8 lbs. |
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Tinuvin" engraved on the inside. | |
| 1 | 8 sp 5 cp | Money Pouch | Quenil's money pouch. It has 6 sp and 25 cp in it. | ⅝ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | 5 gp | Signet ring | ||
| 1 | 2 cp | Soap |