Rianri Burrowville-Flowers

Female Elven Poacher

She is an adult elf with one grey eye (her right is covered by an eye-patch), dyed auburn hair in a bun, and golden skin.

Personality Traits: Daring.

Alignment: neutral good.

Born: 494 AC (Age 305)

Orientation: Hetrosexual

Home: None

Settlement: Tangostead (immigrated from Vanndis Town)

Spouse: Orhendaise Burrowville-Flowers (Deceased)

Mother: Edainir the First

Father: Ellang the First

Siblings

Half-Siblings (Father's Side)

Statistics

STRDEXCONWISINTCHR
11 14 13 8 9 12
+2 +1 -1 +1

ACHPPassive
Perception
Speed
13 18 9 30 ft.

Alignment: neutral good

Size: Medium

Senses: Darkvision

Actions:

  • Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +1, Sleight of Hand +4, Deception +3, Stealth +4

Abilities:

  • Fey Ancestry. Rianri has advantage on saving throws against being charmed, and magic can't put them to sleep.
  • Sneak Attack. Once per turn, Rianri can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Rianri knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Elvish, Common, Halfling (basic)

Inventory

Quantity Value Item Description Weight
1 A short pencil A short pencil.
4 Chewed gum A piece of chewed gum.
7 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 4 gp Money Pouch Rianri's money pouch. It has 1 gp, 29 sp and 10 cp in it. ¾ lb.
1 25 gp Thieves' tools This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.

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