Salgor the First
Male Elven Cooper
He is an adult elf with blue eyes, long curly light-brown hair, a clean shaven face, and light pink skin.
Personality Traits: Upbeat, Shy, Tolerant.
Alignment: neutral.
Born: 487 AC (Age 313)
Orientation: Hetrosexual
Home: Salgor's Coopers
Settlement: Vanndis Town
Spouse: Inuvieen the First
Mother: Morwenin the First (Deceased)
Father: Salgdor the First (Deceased)
Children
- Thelionil - age 151 ♂
- Findiny - age 79 ♂
- Salgdor the Second - age 63 ♂
- Denerdon - age 20 ♂
Siblings
Half-Siblings (Father's Side)
- Galadir Knox the Second - age 54 ♀
- Mablunglin - age 29 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 13 | 9 | 11 | 9 | 8 |
| +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 6 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Darkvision
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +2, Persuasion +1
Abilities:
- Fey Ancestry. Salgor has advantage on saving throws against being charmed, and magic can't put them to sleep.
Spoken Languages: Elvish, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 8 gp | Carpenter's tools | These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. | 6 lbs. |
| 1 | Door Key | The key to Salgor's Coopers. | ||
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Inuvieen" engraved on the inside. | |
| 1 | 5 gp | Hunting trap | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |
| 1 | 2 gp 8 sp 2 cp | Money Pouch | Salgor's money pouch. It has 2 gp, 7 sp and 12 cp in it. | ⁷⁄₁₆ lb. |