Thirimas the First
Male Elven Housekeeper
He is an adult elf with brown eyes, black hair in braids, a clean shaven face, and dark brown skin.
Personality Traits: Secretive, Hilarious, Kind.
Alignment: chaotic neutral.
Born: 380 AC (Age 420)
Orientation: Hetrosexual
Home: Nimlari's Old-Clothes
Settlement: Vanndis Town
Spouse: Vannadel the First
Mother: Indedel (Deceased)
Father: Mithror the First (Deceased)
Children
- Tinuvieal the Second - age 305 ♀
- Amrophleg - age 230 ♂
- Felagnor - age 161 ♂
- Findisna the First - age 145 ♀
Siblings
- Nimlari - age 500 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 15 | 9 | 12 | 9 | 10 |
| -2 | +2 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 4 | 11 | 30 ft. |
Alignment: chaotic neutral
Size: Medium
Senses: Darkvision
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +3, Insight +3
Abilities:
- Fey Ancestry. Thirimas has advantage on saving throws against being charmed, and magic can't put them to sleep.
Spoken Languages: Elvish, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 5 cp | Bucket | common | 2 lbs. | |
| 1 | 2 cp | Flask or tankard | common | 1 lb. | |
| 1 | 4 gp | Gold Ring | common | A wedding ring. It's a simple gold band with "Vannadel" engraved on the inside. | |
| 1 | 1 gp 7 sp 6 cp | Money Pouch | common | Thirimas' money pouch. It has 16 sp and 16 cp in it. | ⅝ lb. |
| 1 | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |