Aneldir
Female Elven Hunter
She is an adult elf with grey eyes, strawberry hair in a ponytail, and light pink skin.
Personality Traits: Tired, Shy, Pessimistic.
Alignment: neutral.
Born: 318 AC (Age 482)
Orientation: Bisexual
Home: Huntsman
Settlement: Tadland (immigrated from Vanndis Town)
Spouse: Gloreth
Mother: Indisir (Deceased)
Father: Ingon the First (Deceased)
Children
- Indisir Aneldir - age 294 ♀
- Legotan Gloreth - age 260 ♂
- Oscar Gloreth - age 242 ♂
- Rosanna Aneldir Tunmang Narnferg - age 201 ♀
- Laurence Gloreth Wiliberuc - age 197 ♂
- Marian Aneldir Alemine - age 165 ♀
- Charles Gloreth - age 147 ♂
Siblings
- Vardaneas the First - age 486 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 9 | 13 | 11 | 11 | 10 | 10 |
| +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 6 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Darkvision
Actions:
- Blowgun. Ranged Weapon Attack: +3 to hit, range 25 / 100 ft., one target. Hit: 1d1 piercing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +2, Animal Handling +2, Nature +2
Abilities:
- Fey Ancestry. Aneldir has advantage on saving throws against being charmed, and magic can't put them to sleep.
Spoken Languages: Elvish, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 10 gp | Blowgun | A Martial Ranged weapon. 1d1 piercing damage. Range: 25/100. Properties: Ammunition, Loading | 1 lb. |
| 3 | Chewed gum | A piece of chewed gum. | ||
| 1 | 50 gp | Draft Horse | ||
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Gloreth" engraved on the inside. | |
| 1 | 5 gp | Hunting trap | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |
| 1 | 9 sp 9 cp | Money Pouch | Aneldir's money pouch. It has 9 sp and 9 cp in it. | ⅜ lb. |