Daisyia Thayer-Khienpup
Female Longfoot Master Cobbler
She is an adult longfoot with amber eyes, long dark-brown and grey streaked hair with a fringe cut, and light brown skin.
Personality Traits: Candid, Tolerant.
Alignment: neutral good.
She is a follower of Marlon. (NG)
Born: 759 AC (Age 42)
Orientation: Hetrosexual
Home: Thayer-Khienpup's Cobblers
Settlement: Gringshire
Spouse: Constable Keameek Thayer-Khienpup
Mother: Mildred Thayer (Deceased)
Father: Gundamir Thayer
Children
- Inigo Ray-Lang (Adopted) - age 30 ♂
- Mildred Gentry - age 18 ♀
- Laurane Gentry - age 11 ♀
- Orheob Gentry - age 6 ♂
Siblings
- Maccgar Thayer - age 46 ♂
- Olga Gage - age 40 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 11 | 11 | 8 | 10 | 9 | 11 |
| -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 5 | 10 | 25 ft. |
Alignment: neutral good
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Persuasion +2
Abilities:
- Lucky. When Daisyia rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Daisyia has advantage on saving throws against being frightened.
- Halfling Nimbleness. Daisyia can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common, Otterese (basic)
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 5 gp | Cobbler's tools | These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. | 5 lbs. |
| 1 | Door Key | The key to Thayer-Khienpup's Cobblers. | ||
| 1 | Four-leaf clover | Some say that four-leaf clovers are a good luck charm. | ||
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Keameek" engraved on the inside. | |
| 1 | 2 gp | Holy Symbol (Marlon) | A holy symbol in the shape of open hands. | |
| 1 | 5 gp | Hunting trap | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |
| 1 | 1 gp 5 sp 3 cp | Money Pouch | Daisyia's money pouch. It has 13 sp and 23 cp in it. | ¾ lb. |