Ronald Patterson

Male Human Poacher

He is an elderly human with amber eyes, very short dyed auburn hair, a full beard, and olive skin.

Personality Traits: Greedy, Jovial, Impatient.

Alignment: neutral good.

He is a follower of Marlon. (NG)

Born: 742 AC (Age 58)

Orientation: Hetrosexual

Home: None

Settlement: Royswich

Mother: Catharine Patterson (Deceased)

Father: Ellis Patterson (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
10 10 10 11 10 12
+1

ACHPPassive
Perception
Speed
11 16 10 30 ft.

Alignment: neutral good

Size: Medium

Actions:

  • Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Sleight of Hand +2, Perception +2, Acrobatics +2

Abilities:

  • Sneak Attack. Once per turn, Ronald can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Ronald knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Common

Inventory

Quantity Value Item Rarity Description Weight
1 A matchbook common A matchbook containing 6 matches.
1 6 cp Copper ear ring common A plain copper hoop earring.
6 2 gp Dagger common A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 25 gp 5 sp 3 cp Engraved Alexandrite ring uncommon A silver ring, with 1 small a alexandrite stone inset and fine engraving work.
1 2 gp Holy Symbol (Marlon) common A holy symbol in the shape of open hands.
1 10 gp Leather common Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 5 gp 4 sp 4 cp Money Pouch common Ronald's money pouch. It has 5 gp, 4 sp and 4 cp in it. ¼ lb.
1 25 gp Thieves' tools common This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.

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