Bertram Tuttle

Male Tiefling Housekeeper

He is an adult tiefling with red eyes, brown and grey streaked hair in a ponytail, a clean shaven face, and brick-red skin. He has curved horns.

Personality Traits: Responsible, Shy, Evasive.

Alignment: chaotic good.

He is a follower of Caspio. (CG)

Born: 755 AC (Age 45)

Orientation: Hetrosexual

Home: Tuttle's Bakers

Settlement: Kingtree

Spouse: Charlotte Tuttle

Mother: Harriett Tuttle (Deceased)

Father: Gilbert Tuttle (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
9 10 11 10 10 14
+2

ACHPPassive
Perception
Speed
10 4 10 30 ft.

Alignment: chaotic good

Size: Medium

Senses: Darkvision

Actions:

  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Nature +2

Abilities:

  • Hellish Resistance. Bertram has resistance to fire damage.
  • Infernal Legacy. Bertram knows the cantrip. Charisma is the spellcasting ability for this spell.

Spoken Languages: Common, Infernal

Inventory

Quantity Value Item Description Weight
1 10 gp "Fingeth's Book of Common Cursive" By Fingeth

A calligraphers guide to the Common alphabet. When making a ability check using a Forgery Kit involving Common, you can consult this book to gain +1 to the check. You can only consult one book per check.
5 lbs.
3 Button A loose purple button.
1 2 cp Flask or tankard 1 lb.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Charlotte" engraved on the inside.
1 2 gp Holy Symbol (Caspio) A holy symbol in the shape of a signpost.
1 2 gp 5 sp 6 cp Money Pouch Bertram's money pouch. It has 2 gp, 5 sp and 6 cp in it. ¼ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.

Download as Fantasy Grounds NPC

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