Novice Heana

Female Otterfolk Cleric

She is an adult otterfolk with black eyes and white fur with black spots.

Personality Traits: Extroverted, Unperturbed, Impatient.

Alignment: neutral good.

She is a follower of Marlon. (NG)

Born: 761 AC (Age 39)

Orientation: Hetrosexual

Home: Temple of Marlon

Settlement: Frinden

Mother: Jeru (Deceased)

Father: Whulur Shruluypup (Deceased)

Siblings

Half-Siblings (Mother's Side)

Statistics

STRDEXCONWISINTCHR
6 13 11 12 13 8
-2 +1 +1 +1 -1

ACHPPassive
Perception
Speed
13 12 11 30 ft.

Alignment: neutral good

Size: Medium

Senses: Watervision

Actions:

  • Quarterstaff. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d8 bludgeoning damage. two handed.
  • Quarterstaff. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d6 bludgeoning damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +0, Religion +3, History +3

Abilities:

  • Hold Breath. Heana can hold their breath for up to 30 minutes at a time.
  • Bite. Heana can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
  • Spellcasting. Heana is a spellcaster. Her spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Otterese, Common, Gnomish (basic)

Inventory

Quantity Value Item Rarity Description Weight
1 6 gp A solid gold arm ring common A chorded gold band, worn around the upper arm.
1 25 gp 7 cp Amethyst necklace uncommon A pewter necklace, with a medium amethyst gem hanging from it.
2 Button common A loose purple button.
1 2 gp Holy Symbol (Marlon) common A holy symbol in the shape of open hands.
1 14 gp 3 sp 3 cp Money Pouch common Heana's money pouch. It has 13 gp, 13 sp and 3 cp in it. ⅝ lb.
1 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
1 2 sp Quarterstaff common A Simple Melee weapon. 1d6 bludgeoning damage. (Two-handed: 1d8 + Bludgeoning damage.) Range: 5. Properties: Versatile, Monk 4 lbs.
1 45 gp Studded Leather common Light armour. Base AC: 12 + Dex modifier. 13 lbs.

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