Shrooll Fleetupup

Male Otterfolk

He is an elderly otterfolk with black eyes and dark brown fur with brown streaks.

Personality Traits: Dull.

Alignment: neutral good.

He is a follower of Marlon. (NG)

Born: 752 AC (Age 48)

Orientation: Hetrosexual

Home: Frog Pond

Settlement: Frinden

Spouse: Meetu Lulurupup

Mother: Fleetu Peyerepup (Deceased)

Father: Ploor (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
11 12 10 11 11 9
+1

ACHPPassive
Perception
Speed
11 4 10 30 ft.

Alignment: neutral good

Size: Medium

Senses: Watervision

Actions:

  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +2, Religion +2

Abilities:

  • Hold Breath. Shrooll can hold their breath for up to 30 minutes at a time.
  • Bite. Shrooll can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6.

Spoken Languages: Otterese, Common

Inventory

Quantity Value Item Rarity Description Weight
1 10 gp "Alchemical Tables and Ratios Explained" common By Grhal Baker

An updated reference book of chemical combinations and what they do when mixed, updated with a appendix explaining how to use fractions. When making an arcana skill check on the subject of alchemy, you can consult this book to gain +1 to the check. You can only consult one book per check.
5 lbs.
1 Button common A loose purple button.
1 1 sp 5 cp Gardening Gloves common Well-worn gloves with reinforced palms, ideal for protecting hands while working in the garden.
1 2 gp Holy Symbol (Marlon) common A holy symbol in the shape of open hands.
1 1 gp 7 sp Money Pouch common Shrooll's money pouch. It has 16 sp and 10 cp in it. ½ lb.
1 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
1 1 cp Riversticks (Gaming Set) common Four custom modified pine sticks, for playing the popular otterfolk game Riversticks. The sticks have had their twig pruned and have been polished to a shine.
Playing riversticks requires flowing water. Sticks are dropped in the water and raced to a downstream finish-line. Riversticks may appear to be a game of chance, but expert players know how to give themselves the edge with starting placement and by knowing which of their sticks to use on a given course.
4 lbs.
1 Smooth Stone common A tumbled smooth stone with "Meetu" engraved on it. The otterfolk equivalent of a wedding ring. ½ lb.

Download as Fantasy Grounds NPC

Send Feedback