Droore Lliemapup

Female Otterfolk

She is an elderly otterfolk with black eyes and medium brown fur with grey patches.

Personality Traits: Hilarious.

Alignment: neutral good.

She is a follower of Marlon. (NG)

Born: 747 AC (Age 53)

Orientation: Hetrosexual

Home: Frog Pond

Settlement: Frinden

Spouse: Preelee Fleetupup (Deceased)

Mother: Lliema Chealipup (Deceased)

Father: Wheekol (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
6 12 12 12 9 9
-2 +1 +1 +1

ACHPPassive
Perception
Speed
11 5 11 30 ft.

Alignment: neutral good

Size: Medium

Senses: Watervision

Actions:

  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +0, Animal Handling +3

Abilities:

  • Hold Breath. Droore can hold their breath for up to 30 minutes at a time.
  • Bite. Droore can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.

Spoken Languages: Otterese, Common

Inventory

Quantity Value Item Rarity Description Weight
1 15 gp "The Legend of King Uther" (1st Edition) uncommon By Myrthaine Clipiffer

A retelling of a old chivalrous tale of a king and his court in pre-calamity Teyruse. Scholars are split on if King Uther was a real historical figure. It is from the first print run.
5 lbs.
1 6 gp "The Magic of Herbs: Healing Made Easy" common By Doe Green

A book of traditional healing and treatments. Mostly incorrect.
5 lbs.
1 6 sp A solid silver arm ring common A chorded silver band, worn around the upper arm.
1 1 cp Candle common For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet.
1 2 gp Holy Symbol (Marlon) common A holy symbol in the shape of open hands.
1 1 gp 6 cp Money Pouch common Droore's money pouch. It has 9 sp and 16 cp in it. ½ lb.
1 7 gp 5 sp Pearl necklace common A string of pearls of various sizes.
1 100 gp Poison, basic (vial) common You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying.
1 Twine common A short length of twine. Just a few foot long.

Download as Fantasy Grounds NPC

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