Deyer Auglamyrve

Male Otterfolk Seaman

He is an elderly otterfolk with grey eyes (behind a pair of spectacles) and medium brown fur with light brown fur on their feet.

Personality Traits: Secretive, Tired, Mean.

Alignment: lawful evil.

He is a follower of Xor. (LE)

Born: 755 AC (Age 45)

Orientation: Homosexual

Home: None

Settlement: Cometon

Mother: Hiere Lawson (Deceased)

Father: Jeakol Auglamyrve (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
10 13 11 9 9 9
+1

ACHPPassive
Perception
Speed
12 8 10 30 ft.

Alignment: lawful evil

Size: Medium

Senses: Watervision

Actions:

  • Cutlass. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Flintlock Pistol. Ranged Weapon Attack: +3 to hit, range 30 / 90 ft., one target. Hit: 1d10 piercing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +2, Acrobatics +3, Deception +2, Perception +2

Abilities:

  • Hold Breath. Deyer can hold their breath for up to 30 minutes at a time.
  • Bite. Deyer can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6.
  • Sea-Legs. Deyer has advantage on dexterity saves while sailing.

Spoken Languages: Common, Otterese

Inventory

Quantity Value Item Description Weight
1 10 gp "Wines of Ataland" By Webb Oldchest Korort Ebnint Cloudy Pandorane

A geographical guide to the various wineries in Ataland. Also includes the author's reviews of their offerings. The first work of it's type and de facto definitive word on the topic.
5 lbs.
11 2 gp Black Powder (10) 10 charges of black powder for use with a firearm. ⅛ lb.
1 Comb A comb.
1 25 gp Cutlass A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light 3 lbs.
1 25 gp Disguise Kit This pouch of cosmetics, hair dye, and small props lets you create disguises that change your physical appearance. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to create a visual disguise. 3 lbs.
1 250 gp Flintlock Pistol A Firearm weapon. 1d10 piercing damage. Range: 30/90. Properties: Ammunition, Loading, Unreliable 3 lbs.
26 3 gp Lead Slug (10) 10 lead slugs for use with a firearm. They are destroyed after use. 2 lbs.
1 8 gp Map of Geflus A complete and accurate map of Geflus. Includes all but the smallest settlements, major features and local waters.
1 9 sp 2 cp Money Pouch Deyer's money pouch. It has 9 sp and 2 cp in it. ¼ lb.
1 25 gp Navigator's tools This set of instruments is used for navigation at sea. Proficiency with navigator's tools lets you chart a ship's course and follow navigation charts. In addition, these tools allow you to add your proficiency bonus to any ability check you make to avoid getting lost at sea. 2 lbs.
1 5 gp Padded Light armour. Base AC: 11 + Dex modifier. Gives disadvantage to stealth checks. 8 lbs.
1 21 gp 6 sp Pair of Quartz encrusted shoulder clasps An pair of elaborate gilded copper shoulder clasps, with 16 small quartz stones between them.
1 3 cp Pewter ear stud A plain pewter stud, with a pin & clasp.

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