Lieutenant Zrazirar Folmacluc

Male Otterfolk Guard

He is an elderly otterfolk with grey eyes and light brown fur with black fur on their feet.

Personality Traits: Impatient, Jovial, Evasive.

Alignment: lawful evil.

He is a follower of Xor. (LE)

Born: 750 AC (Age 50)

Orientation: Homosexual

Home: Barracks

Settlement: City of Princeridge (immigrated from Cometon)

Mother: Thiema Lawson (Deceased)

Father: Heekol Folmacluc (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
6 13 11 10 9 9
-2 +1

ACHPPassive
Perception
Speed
14 30 10 30 ft.

Alignment: lawful evil

Size: Medium

Senses: Watervision

Actions:

  • Spear. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
  • Spear. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Spear. Ranged Weapon Attack: +0 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Shortsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +0, Intimidation +2, Animal Handling +2

Abilities:

  • Hold Breath. Zrazirar can hold their breath for up to 30 minutes at a time.
  • Bite. Zrazirar can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.

Spoken Languages: Common, Otterese

Inventory

Quantity Value Item Rarity Description Weight
1 A matchbook common A matchbook containing 7 matches.
1 2 sp Gilded copper septum ring common A thick gilded copper hoop, worn through the nose.
1 3 gp 3 sp 5 cp Money Pouch common Zrazirar's money pouch. It has 2 gp, 13 sp and 5 cp in it. ⅜ lb.
1 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
1 30 gp Ring Mail common Heavy armour. Base AC: 14. Gives disadvantage to stealth checks. 40 lbs.
1 10 gp Shortsword common A Martial Melee weapon. 1d6 piercing damage. Range: 5. Properties: Finesse, Light, Monk 2 lbs.
1 1 gp Spear common A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk 3 lbs.

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