Dick Snook
Male Human Poacher
He is an adult human with amber eyes, scruffy blond hair, a clean shaven face, and light pink skin.
Personality Traits: Hilarious, Secretive, Mean.
Alignment: neutral good.
He is a follower of Marlon. (NG)
Born: 775 AC (Age 25)
Orientation: Hetrosexual
Home: None
Settlement: Whittleleigh
Mother: Dora Snook
Father: Will Snook (Deceased)
Siblings
- Aubrey Snook - age 26 ♂
- Ollie Snook - age 23 ♂
Half-Siblings (Father's Side)
- Septimus Snook - age 30 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 12 | 11 | 8 | 12 | 9 |
| -2 | +1 | -1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 16 | 9 | 30 ft. |
Alignment: neutral good
Size: Medium
Actions:
- Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Sleight of Hand +3, Stealth +3, Acrobatics +3
Abilities:
- Sneak Attack. Once per turn, Dick can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
- Thieves' Cant. Dick knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.
Spoken Languages: Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 7 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | 2 cp | Flask or tankard | 1 lb. | |
| 1 | 10 gp | Leather | Light armour. Base AC: 11 + Dex modifier. | 10 lbs. |
| 1 | 3 gp 8 sp 2 cp | Money Pouch | Dick's money pouch. It has 1 gp, 26 sp and 22 cp in it. | 1 lb. |
| 1 | 25 gp | Thieves' tools | This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. | 1 lb. |