Emmanuel Burke

Male Human Traveling Bard

He is an elderly human with one grey eye (his right is white and discolored), short silver hair in a side parting, a handlebar moustache, and olive skin.

Personality Traits: Tolerant, Downbeat.

Alignment: neutral.

Born: 749 AC (Age 51)

Orientation: Hetrosexual

Home: None

Settlement: Bandit Camp (immigrated from Whittleleigh)

Mother: Belle Burke (Deceased)

Father: Wydo Burke (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
8 10 12 12 8 11
-1 +1 +1 -1

ACHPPassive
Perception
Speed
11 18 11 30 ft.

Alignment: neutral

Size: Medium

Actions:

  • Rapier. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage.
  • Shortsword. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
  • Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Performance +2, History +1

Abilities:

  • Bardic Inspiration. (3 uses/short rest) As a bonus action, Emmanuel can grant one creature within 60 feet that can hear them a Bardic Inspiration die, a d6. The creature can add this die to one ability check, attack roll, or saving throw it makes. The Bardic Inspiration die is then expended.
  • Spellcasting. Emmanuel is a spellcaster. His spellcasting ability is chr (spell save DC 10, +2 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Common

Inventory

Quantity Value Item Description Weight
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 30 gp Lyre If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. 2 lbs.
1 4 gp 9 cp Money Pouch Emmanuel's money pouch. It has 2 gp, 19 sp and 19 cp in it. ¾ lb.
1 Pocket lint Some pocket lint.
1 50 gp Poisoner's Kit A poisoner's kit includes the vials, chemicals, and other equipment necessary for the creation of poisons. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to craft or use poisons. 2 lbs.
1 25 gp Rapier A Martial Melee weapon. 1d8 piercing damage. Range: 5. Properties: Finesse 2 lbs.
1 10 gp Shortsword A Martial Melee weapon. 1d6 piercing damage. Range: 5. Properties: Finesse, Light, Monk 2 lbs.

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