Caramtho Teahair-Digglebairn
Male Halfling Housekeeper
He is an adult halfling with green eyes, short light-brown hair, a clean shaven face, and light brown skin.
Personality Traits: Shy.
Alignment: chaotic neutral.
Born: 749 AC (Age 51)
Orientation: Hetrosexual
Home: Induilashel's Artisan Cobblers
Settlement: Lothoville
Spouse: Induilashel Teahair-Digglebairn
Children
- Pontiusbs Digglebairn - age 27 ♂
- Agnustan Teahair-Digglebairn - age 24 ♂
- Digrimld Teahair-Digglebairn - age 20 ♂
- Obolill Teahair-Digglebairn - age 13 ♂
- Tomaoc Teahair-Digglebairn - age 4 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 14 | 11 | 9 | 8 | 11 |
| -2 | +2 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 4 | 10 | 25 ft. |
Alignment: chaotic neutral
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Medicine +2
Abilities:
- Lucky. When Caramtho rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Caramtho has advantage on saving throws against being frightened.
- Halfling Nimbleness. Caramtho can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common, Otterese (basic)
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 1 cp | Candle | For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet. | |
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Induilashel" engraved on the inside. | |
| 1 | 3 sp 6 cp | Money Pouch | Caramtho's money pouch. It has 1 sp and 26 cp in it. | ½ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | 5 gp | Reliquary | A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield. | 2 lbs. |
| 1 | Rusty nail | A rusty old nail. |