Caramtho Teahair-Digglebairn

Male Halfling Housekeeper

He is an adult halfling with green eyes, short light-brown hair, a clean shaven face, and light brown skin.

Personality Traits: Shy.

Alignment: chaotic neutral.

Born: 749 AC (Age 51)

Orientation: Hetrosexual

Home: Induilashel's Artisan Cobblers

Settlement: Lothoville

Spouse: Induilashel Teahair-Digglebairn

Children

Statistics

STRDEXCONWISINTCHR
6 14 11 9 8 11
-2 +2 -1

ACHPPassive
Perception
Speed
12 4 10 25 ft.

Alignment: chaotic neutral

Size: Small

Actions:

  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Medicine +2

Abilities:

  • Lucky. When Caramtho rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Caramtho has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Caramtho can move through the space of any creature that is of a size larger than small.

Spoken Languages: Halfling, Common, Otterese (basic)

Inventory

Quantity Value Item Description Weight
1 1 cp Candle For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Induilashel" engraved on the inside.
1 3 sp 6 cp Money Pouch Caramtho's money pouch. It has 1 sp and 26 cp in it. ½ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 5 gp Reliquary A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield. 2 lbs.
1 Rusty nail A rusty old nail.

Download as Fantasy Grounds NPC

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