Herugaar Edainuvth-Glorin
Male Elven Veteran Ranger
He is an adult elf with brilliant blue eyes, scruffy dyed light-brown hair, a clean shaven face, and olive skin.
Personality Traits: Jumpy, Impatient, Upbeat.
Alignment: neutral.
Born: 409 AC (Age 391)
Orientation: Bisexual
Home: Ranger's Guild Hall
Settlement: Celebel (immigrated from Lothoville)
Spouse: Edhwennde Edainuvth-Glorin (Deceased)
Mother: Finduilaari (Deceased)
Father: Glorin (Deceased)
Siblings
- Bellala Finduilaari - age 394 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 12 | 10 | 11 | 9 | 11 |
| -2 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 15 | 40 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Darkvision
Actions:
- Longbow. Ranged Weapon Attack: +4 to hit, range 150 / 600 ft., one target. Hit: 1d8 piercing damage.
- Mace. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d6 bludgeoning damage.
- Club. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d4 bludgeoning damage.
- Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +3, Athletics +1, Investigation +3, Insight +3
Abilities:
- Fey Ancestry. Herugaar has advantage on saving throws against being charmed, and magic can't put them to sleep.
- Multiattack. Herugaar attacks twice.
- Spellcasting. Herugaar is a spellcaster. His spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).
Spells Known:
-
1st-level
(3 slots):
Spoken Languages: Halfling, Elvish, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 13 | 5 cp | Arrow | 1 lb. | |
| 1 | 1 sp | Club | A Simple Melee weapon. 1d4 bludgeoning damage. Range: 5. Properties: Light, Monk | 2 lbs. |
| 1 | 25 gp | Holy water (flask) | As an action, you can splash the contents of this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. In either case, make a ranged attack against a target creature, treating the holy water as an improvised weapon. If the target is a fiend or undead, it takes 2d6 radiant damage. A cleric or paladin may create holy water by performing a special ritual. The ritual takes 1 hour to perform, uses 25 gp worth of powdered silver, and requires the caster to expend a 1st-level spell slot. | 1 lb. |
| 1 | 50 gp | Longbow | A Martial Ranged weapon. 1d8 piercing damage. Range: 150/600. Properties: Ammunition, Heavy, Two-Handed | 2 lbs. |
| 1 | 5 gp | Mace | A Simple Melee weapon. 1d6 bludgeoning damage. Range: 5. Properties: Monk | 4 lbs. |
| 1 | 4 gp 3 cp | Money Pouch | Herugaar's money pouch. It has 3 gp, 10 sp and 3 cp in it. | ⁵⁄₁₆ lb. |
| 1 | 1 gp | Quiver | A quiver can hold up to 20 arrows. | 1 lb. |
| 1 | 50 gp | Scale Mail | Medium armour. Base AC: 14 + Dex modifier (max 2). Gives disadvantage to stealth checks. | 45 lbs. |
| 1 | Stale hunk of cheese | A stale hunk of cheese. | ||
| 1 | 6 gp | Street Map of Celebel | An accurate street map of Celebel. Includes most streets and and many important dwellings. Also includes a small amount of the surrounding area. |