Charles Shane
Male Human Veteran Adventurer
He is an adult human with brown eyes, a horseshoe of dyed purple hair, stubble, and medium brown skin.
Personality Traits: Kind.
Alignment: lawful neutral.
He is a follower of Solos. (LN)
Born: 761 AC (Age 39)
Orientation: Homosexual
Home: Adventurer's Guild Hall
Settlement: Amptden (immigrated from Guisbrook Town)
Mother: Kitty Shane (Deceased)
Father: Malcolm Shane (Deceased)
Siblings
- Audrey Brock - age 48 ♀
- Brinley Shane - age 45 ♂
- Wymark Shane - age 44 ♂
- Faithful Gamel Shane - age 42 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 15 | 11 | 9 | 9 | 11 | 10 |
| +2 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 16 | 40 | 10 | 30 ft. |
Alignment: lawful neutral
Size: Medium
Actions:
- Spear. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
- Spear. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Spear. Ranged Weapon Attack: +5 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Shortsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
- Unarmed Strike. Melee Attack: +5 to hit, reach 5 ft., one target. Hit: 3 bludgeoning damage.
Skills: Survival +3, Animal Handling +3
Abilities:
- Action Surge. Once per day, Charles can take an additional action on their turn.
- Multiattack. Charles attacks twice.
Spoken Languages: Common, Otterese (basic)
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 75 gp | Chain Mail | Heavy armour. Base AC: 16. Requires Str 13 to wear. Gives disadvantage to stealth checks. | 55 lbs. |
| 1 | 2 gp | Holy Symbol (Solos) | A holy symbol in the shape of an icosahedron. | |
| 1 | 4 gp 7 sp 4 cp | Money Pouch | Charles' money pouch. It has 2 gp, 27 sp and 4 cp in it. | ⅝ lb. |
| 1 | 100 gp | Poison, basic (vial) | You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying. | |
| 2 | Rusty nail | A rusty old nail. | ||
| 1 | 10 gp | Shortsword | A Martial Melee weapon. 1d6 piercing damage. Range: 5. Properties: Finesse, Light, Monk | 2 lbs. |
| 1 | 1 gp | Spear | A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk | 3 lbs. |