Edwardus Tovy

Male Human Veteran Adventurer

He is an adult human with amber eyes (behind a pair of spectacles), short auburn hair, stubble, and olive skin.

Personality Traits: Shy.

Alignment: neutral.

Born: 756 AC (Age 44)

Orientation: Homosexual

Home: Adventurer's Guild Hall

Settlement: Eastford (immigrated from Guisbrook Town)

Mother: Stella Tovy (Deceased)

Father: Fray Tovy (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
13 10 13 12 9 13
+1 +1 +1 +1

ACHPPassive
Perception
Speed
13 44 11 30 ft.

Alignment: neutral

Size: Medium

Actions:

  • Spear. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
  • Spear. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Spear. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Shortbow. Ranged Weapon Attack: +3 to hit, range 80 / 320 ft., one target. Hit: 1d6 piercing damage.
  • Unarmed Strike. Melee Attack: +4 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.

Skills: Acrobatics +3, Perception +4

Abilities:

  • Action Surge. Once per day, Edwardus can take an additional action on their turn.
  • Multiattack. Edwardus attacks twice.

Spoken Languages: Common

Inventory

Quantity Value Item Description Weight
1 50 gp Chain Shirt Medium armour. Base AC: 13 + Dex modifier (max 2). 20 lbs.
1 5 gp Emblem A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield.
1 Empty bottle An empty bottle that once contained a beverage.
1 2 gp Manacles These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Each set of manacles comes with one key. Without the key, a creature proficient with thieves' tools can pick the manacles' lock with a successful DC 15 Dexterity check. Manacles have 15 hit points. 6 lbs.
1 4 gp 2 sp 2 cp Money Pouch Edwardus' money pouch. It has 4 gp and 22 cp in it. ½ lb.
1 5 cp Painted wood necklace A string of large painted wooden beads.
1 25 gp Shortbow A Simple Ranged weapon. 1d6 piercing damage. Range: 80/320. Properties: Ammunition, Two-Handed 2 lbs.
1 1 gp Spear A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk 3 lbs.
1 2 cp Thin pewter ear ring A thin hoop of pewter wire, worn as an earring.

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