Samuel Mott
Male Human Hunter
He is an adult human with green eyes, short curly dyed strawberry hair, a clean shaven face, and olive skin.
Personality Traits: Kind.
Alignment: lawful neutral.
He is a follower of Solos. (LN)
Born: 755 AC (Age 45)
Orientation: Hetrosexual
Home: Huntsman
Settlement: Guisbrook Town
Spouse: Penelope Mott
Mother: Martha Mott (Deceased)
Father: Hector Mott (Deceased)
Children
- Hector Mott the 2nd - age 21 ♂
- Evelyn Tovy - age 20 ♀
- Dorothea Mott - age 17 ♀
- Leonora Mott - age 14 ♀
- Runild Mott - age 12 ♀
- Elizabeth Mott - age 10 ♀
- Nathan Mott - age 4 ♂
Siblings
- Isabel Fullo - age 54 ♀
- Myrtle Mott - age 48 ♀
- Abraham Mott - age 38 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 7 | 8 | 9 | 8 | 11 |
| -1 | -1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 9 | 5 | 10 | 30 ft. |
Alignment: lawful neutral
Size: Medium
Actions:
- Blowgun. Ranged Weapon Attack: +1 to hit, range 25 / 100 ft., one target. Hit: 1d1 piercing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Animal Handling +2, Nature +1
Spoken Languages: Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 10 gp | Blowgun | A Martial Ranged weapon. 1d1 piercing damage. Range: 25/100. Properties: Ammunition, Loading | 1 lb. |
| 1 | Comb | A comb. | ||
| 1 | 50 gp | Draft Horse | ||
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Penelope" engraved on the inside. | |
| 1 | 2 gp | Holy Symbol (Solos) | A holy symbol in the shape of an icosahedron. | |
| 1 | 5 gp | Hunting trap | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |
| 1 | 9 sp 9 cp | Money Pouch | Samuel's money pouch. It has 8 sp and 19 cp in it. | ½ lb. |